A wizard's duel
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| Time: 10-20min | |||||||
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Information
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Materials Needed
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Nothing, but you could use:
- Magic wands
- Banners to represent the different teams (as in the 4 houses of Hogwarts)
- Flashcards to get things started in the category (ie, a picture of the face with some of the parts labeled - for body parts)
Contents
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Cool name(s) for this activity:
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First break up the class into 3-5 groups. Introduce a category, colours for example. Elicit a few words from the topic, five or six, depending upon the topic. The two teams face off, decide who goes first using Janken. A student from the team that lost steps forward and says their word from the category and passes on his wand (or baton) onto the next team mate. Then a student from the opposing team does likewise. This continues until one of the duelers makes a mistake; either repeating a word[note 1], saying a word not in the category, or being too slow.
When a dueler makes a mistake, that dueler will sit down. Depending on how long you want the games to go for, set the number of outs a team can sustain before the game is lost. The speed can be regulated by clapping a rhythm and having the duelers cast their words in the off beats. This can be sped up as the duelers get better.
Example Categories
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Elementary and up
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Junior High School
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- Sports
- School subjects
- Furniture and office supplies (like pens etc)
- Occupations
- Body parts
- Countries
- Musical instruments
Notes
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- ↑ When a new round is started (ie, someone makes a mistake), the words are reset.